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Hello, I'm

Hanna Mokhtarian

Level / Game Designer

Crafting immersive worlds and unforgettable player experiences

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About Me

The Player Behind the Design

With over 3 years of experience as a Level/Game Designer, I'm deeply passionate about creating immersive game experiences. I serve as the bridge between Design and Development teams, translating creative visions into technical specifications that bring games to life. My expertise comes from dedicated self-study, hands-on development, and thorough analysis of award-winning games. I'm constantly eager to learn and improve my level design pipeline skills.

3+ Years Experience
Design-Development Bridge
Award-Winning Analysis

Quest Log

Professional Experience

Technical Game Designer

Polydin Studio

March 2025 — Present
  • Main communication bridge between Design and Development teams
  • Translate design requirements into technical specifications
  • Receive, review, and test Blueprints ensuring proper integration into levels
  • Coordinate and integrate deliverables from Animation, Sound, Combat, and Environment Art teams
  • Prepare playable levels with optimization knowledge
  • Design levels with proper loading/unloading logic for performance
Current Role

Level Designer

Polydin Studio

March 2023 — Present
  • Adapt quickly to new tools and workflows, mastering them efficiently
  • Collaborate cross-discipline to align creative vision with production needs
  • Design high-quality, player-focused, immersive levels
  • Recognized for dedicated, creative, and proactive work ethic

Skill Tree

Abilities & Proficiencies

Unreal Engine

Expert

Unity

Intermediate

Training Grounds

Education & Learning

Master's Degree

Animation

Soore University

June 2022 — Present

  • Visual storytelling, composition, color theory, visual hierarchy, pacing and timing
  • Tools overlap with game engines; cinematic sequences; Unreal Sequencer learning

Bachelor of Science

Physics

KN Toosi University of Technology

June 2018 — May 2022

  • Logical problem-solving, realism and precision, engine physics intuition (gravity, collision, momentum)
  • Collaboration, research adaptability, gameplay/level evaluation and optimization

Connect

Let's Create Together

Interested in working together or have a question? Feel free to reach out!

hannahmokhtarian@gmail.com
Level Complete