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About Me

Level / Game Designer

The Player Behind the Design

With over 3 years of experience as a Level/Game Designer, I'm deeply passionate about creating immersive game experiences. I serve as the bridge between Design and Development teams, translating creative visions into technical specifications that bring games to life. My expertise comes from dedicated self-study, hands-on development, and thorough analysis of award-winning games. I'm constantly eager to learn and improve my level design pipeline skills.

Quest Log

Technical Game Designer

Polydin Studio

March 2025 — Present
  • Main communication bridge between Design and Development teams
  • Translate design requirements into technical specifications
  • Receive, review, and test Blueprints ensuring proper integration into levels
  • Coordinate and integrate deliverables from Animation, Sound, Combat, and Environment Art teams
  • Prepare playable levels with optimization knowledge
  • Design levels with proper loading/unloading logic for performance

Level Designer

Polydin Studio

March 2023 — Present
  • Adapt quickly to new tools and workflows, mastering them efficiently
  • Collaborate cross-discipline to align creative vision with production needs
  • Design high-quality, player-focused, immersive levels
  • Recognized for dedicated, creative, and proactive work ethic

Training Grounds

Master's Degree

Animation

Soore University

June 2022 — Present

Bachelor of Science

Physics

KN Toosi University of Technology

June 2018 — May 2022

Skill Tree

Game Engines

  • Unreal EngineExpert
  • UnityIntermediate

Design Skills

  • StoryboardingIntermediate
  • Gameplay BalancingIntermediate

Soft Skills

  • CommunicationExpert
  • CollaborationExpert
  • Problem SolvingExpert

Languages

EnglishFluent
PersianNative